I enjoyed it very much. One problem I had in the beginning was I was confused by how abrupt the room changes were, with doors seemingly appearing at random, but I soon got used to it. Well done!
About room changes: we also had the same feeling when we were playtesting D: Adding transitions/animations ended up being the top item in our leftover polish list. We figured out how to use effects only too late in the jam process, and we ended up calling it a day.
It was our first time using HyperCard, so everything was new and unknown.
I’m considering doing a post-jam update to tweak many of these small things, though, so thanks for the feedback :D
← Return to hypercard stack
Comments
Log in with itch.io to leave a comment.
I enjoyed it very much. One problem I had in the beginning was I was confused by how abrupt the room changes were, with doors seemingly appearing at random, but I soon got used to it. Well done!
Thank you for the kind words!
About room changes: we also had the same feeling when we were playtesting D: Adding transitions/animations ended up being the top item in our leftover polish list. We figured out how to use effects only too late in the jam process, and we ended up calling it a day.
It was our first time using HyperCard, so everything was new and unknown.
I’m considering doing a post-jam update to tweak many of these small things, though, so thanks for the feedback :D